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TinyKeep Kickstarter

TinyKeep was launched on Kickstarter a few days ago, and it has already been listed on Staff Picks within a few hours!TinyKeep was launched on Kickstarter a few days ago, and it has already been listed...

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Dungeon Generation Demo

There are a lot of articles out there detailing procedural dungeon generation, although most are pretty basic. Here is my take on the subject.There are a lot of articles out there detailing procedural...

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Kickstarter Progress, and delving into the Pet system!

We've reached a milestone in our Kickstarter progress, we're now over a quarter of the way there! Thanks very much to our backers so far. For today's news I will be talking about our upcoming Pet...

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TinyKeep AI's System (Part 1 of 5)

The first of the multi-part series of updates about TinyKeep's AI! Over the next few days I will be posting a series of videos about the monster intelligence system that we've developed for the...

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Stats, Weapons and Loot

Introducing the Pocket Inventory system, a innovative and simple mechanic that combines player customization, inventory management and skills.Introducing the Pocket Inventory system, a innovative and...

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TinyKeep's AI System (Part 2 of 5)

Learn how TinyKeep's AI handles monster retreat and defensive behaviours! Also a brief mention on the minor improvements over Part 1 - thanks to community feedback.Learn how TinyKeep's AI handles...

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Talking about Seeds and Difficulty

Ben our gameplay and concept designer talks about seeds, what they are, and how they affect the level's difficulty.Ben our gameplay and concept designer talks about seeds, what they are, and how they...

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First £10k funding reached!

Just a quick word of thanks in a video from me. We still need a little over £12k over the next 9 days - but with a big push I believe we can do it!Just a quick word of thanks in a video from me. We...

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TinyKeep's AI System (Part 3 of 5)

Learn how Hungry Skeletons consume corpses to raise more companions of the undead.Learn how Hungry Skeletons consume corpses to raise more companions of the undead.

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TinyKeep's AI System (Part 4 of 5)

Learn about how we accomplish Group Chasing Behaviours. Also, today we introduce a new monster - the Skeleton Archer with Ranged Attacks!Learn about how we accomplish Group Chasing Behaviours. Also,...

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TinyKeep Successfully Funded!

Thanks to all your support, TinyKeep is now been successfully funded. Plus Part 5 of our AI series as promised.Thanks to all your support, TinyKeep is now been successfully funded. Plus Part 5 of our...

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Announcement: TinyKeep is now powered by Unity

This means great things for TinyKeep: Better graphics, faster framerates, rigid body physics, ragdoll animations and Linux support!This means great things for TinyKeep: Better graphics, faster...

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The Finer Details of Dungeon Generation

Guaranteeing solvable lock and key puzzles, and generating massive dungeon layouts.Guaranteeing solvable lock and key puzzles, and generating massive dungeon layouts.

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The zoning system in action.

Enough with the 2D, it's time to render our zones in lovely disco lights... Bring on the dancing skeletons!Enough with the 2D, it's time to render our zones in lovely disco lights... Bring on the...

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UI implementation in Unity

Wrestling with all the different 3rd party UI alternatives for Unity. UniSWF seems to be the best fit for TinyKeep combining good platform support, workflow and feature set.Wrestling with all the...

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Ramping up to our first Monthly Build

Automap implementation, and experimenting with HDR bloom post-processing effects!Automap implementation, and experimenting with HDR bloom post-processing effects!

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Week 8 progress on TinyKeep

A busy week of performance optimization, experimentation with ambient lighting schemes and torture chambers...A busy week of performance optimization, experimentation with ambient lighting schemes and...

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Jam Packed

Week 9 and week 10's progress on TinyKeep. Talking about game jams in Manchester and locked door implementation.Week 9 and week 10's progress on TinyKeep. Talking about game jams in Manchester and...

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November Catch Up

A busy month of combat, controls, failures and music!A busy month of combat, controls, failures and music!

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A Sleepless Weekend in the Dungeon

A belated pre-Christmas update for TinyKeep - talking about the Ludum Dare and a brief look at the Collider System.A belated pre-Christmas update for TinyKeep - talking about the Ludum Dare and a brief...

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